I can’t do this anymore

By • April 1, 2017 • 23 Comments

This is not an easy post to write, but it’s important that I level with all of you. I suspect that some of you probably saw this coming, but for others it will certainly be an unpleasant surprise. I was always adamant that it would never come to this and so I hope you all know that this comes at the end of a lot of soul-searching. Over the past several years, I’ve found it incredibly difficult to find the time and energy to make the kind of progress that I want to on my projects. I’ve tried various methods to motivate myself, only to find myself slipping back into lethargy before long. The root problem remains – with my free time greatly diminished from my student days, it’s very difficult to dedicate the necessary resources to these projects. Couple that with the fact that my passion for the Tales series just isn’t what it used to be (I haven’t really enjoyed one of the games since Graces) and I’m sure you can see how we end up where we are today. I’ve considered my options and concluded that it’s not right for me to continue holding these projects hostage when someone else could be making real progress on them. That’s why, effective immediately, I’m Read more »

March 2017

By • March 1, 2017 • 13 Comments

Okay, well, February was not as productive as planned for Tales of Destiny. By which I mean not really productive at all. I’m going to try and make sure that doesn’t happen in March. I’ve set a new long term goal (in my head) and I’m going to work a little bit on the project each day in March to make sure I’m working towards it (and not just in my head).

February 2017

By • February 1, 2017 • 9 Comments

While I hadn’t actually intended on taking all of January off from translating, my computer had other plans. My desktop had a major (and difficult to diagnose) hardware failure a few weeks ago and I only just got it fixed over the last weekend. On the bright side, I didn’t really lose anything that isn’t easily replaced, so I should be fully back up and running soon. So February means back to work!

January 2017

By • January 3, 2017 • 20 Comments

Current Focus: Tales of Destiny R main story

I finished translating the main story of ToDR act 1 in December. I’m taking a little break before I dig into act 2. Sorry for the lateness on the post. I guess that’s it!

December 2016 Update #3

By • December 29, 2016 • 25 Comments

Mission accomplished. Tales of Destiny DC’s main story is now translated up to the end of Act 1.

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December 2016 Update #2

By • December 10, 2016 • 40 Comments

I’m still progressing through Aquaveil. Currently up to the Moreau Castle segment. I love Johnny. From the minute he hits your party, it’s clear that the game has throws all pretense to the wind. His character is silly yet profound. With some characters, it takes a little bit of time and effort to get a good handle on what they would sound like in English. Johnny might as well be standing next to me shouting his lines in my ear. This stuff just writes itself.

December 2016 Update #1

By • December 5, 2016 • 14 Comments

I finished translating the events in Neustadt over the weekend. Today I translated the events in Shiden and the undersea cave, the first city and dungeon in Aquaveil. Next up is Moreau where we get to meet a bard.

There was a request for more screenshots, so here’s a thing:

December 2016

By • December 4, 2016 • 11 Comments

Current Focus: Tales of Destiny R main story

Sorry for the late post this month. I didn’t get as much done in November as I wanted to. I didn’t make the most of the time I had. I have a goal that I’m still hoping to meet by the end of the year, so here’s to hoping that December is more productive.

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November 2016

By • November 1, 2016 • 25 Comments

Current Focus: Tales of Destiny R main story

October started out fairly productive, but it kind of went off the rails partway through. Hopefully I can keep myself on task a little better in November.

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Tales of Destiny Terminology

By • October 8, 2016 • 20 Comments

This post will contain Tales of Destiny spoilers!

I mentioned in a previous post that we’re trying to balance modern localization techniques with nostalgia for the original ToD PSX crowd and was asked about how we’re handling certain terms. These are all potentially subject to change.

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