Well, I’ve been playing Rockman ZX lately, the newest title in the series on the Nintendo DS. I actually just completed it earlier today. It’s hard for me to go into too much depth… It really had some of everything and more that I’ve come to expect from the series as a whole. It’s got a fantastic soundtrack, although, it strikes me as very different from the other titles in the series. But there are a few songs that I just couldn’t get enough of. Specificially, the Forest Theme (Area A) and the music that played when you were fighting Omega, the hidden boss (Area N – Boss). Outside of that, it had many of the same collectable items that we’ve seen since the X series. It had the usual 4 subtanks, and life increases (there were only 4 in ZX). One of the subtanks is an ABSOLUTE BITCH to get… I’m glad I got it, but man, I can’t even count how many lives I used to get there… Rockman ZX also had 8 special ‘chips’ that granted you different abilities and were certainly worth tracking down. On last thing is that you can collect data discs that give you info on the enemies on the game. Some can be pretty tough to find though, so you’ve really got to want them… It was also pretty different in that it didn’t have the standard stage select option. It was simply an interconnected map. You worked your way around, frequently finding transporters which acted both as quick jumps from area to area and as save points. At those save points you also get missions, which are effectively just ‘go to this area and take out this boss’. Another point of interest is that Capcom actually left the Japanese audio intact! No more of that awful dub we got in Rockman 8, we get nice subtitles during some of the cinematic type stuff. That gets a huge thumbs up from me.
In terms of controls, ZX is the most advanced that I think I’ve seen in the Rockman series as far as I’ve played. You start out with Biometal X. You have two busters, which you can charge seperately giving you the ability to shoot two power shots as seen in Rockman X2. Not too long into the game, you end up obtaining Biometal Z, which results in the fusion of Z and X to create Rockman ZX. As anyone who has played the previous games can probably guess, Biometal Z has replaced one of your busters with a badass sword. As you go along, you’ll obtain many other Biometals. Hx, the power of lightning, allows you to do an air dash (which includes a slight upward dash) or to fall more slowly. It was my favorite Biometal. The air dashing is essential for finding many of the hidden items and for moving quickly through areas. It sports two swords of different lengths and speeds. Rockin. Others are Lx – Water, Fx – Fire, Px – Dark, and Ox – Omega. I don’t feel like going into depth, but you can find out when you play. In any case, the level of control that the player has is far greater then I’ve seen in Rockman to this point. On top of the fact that you have a Weapon and a Subweapon, almost all of them can do a more powerful charged attack and a special charged attack (if you hold up when charged). Consider this along with the fact that you can power up any attack by using the A button and you’ve got a ton of options.
So yeah, in terms of an overall reaction, I would easily group this with Rockman 7 and Rockman 8, which are, thus far, my favorites. So I really enjoyed it. I really can’t think of anything in the game that I didn’t like. It had a good story, great controls, it was visually very attactive, it was well balanced in difficulty, and it had awesome music. I really hope for and look forward to seeing more titles in the ZX line of Rockman games.
As for progress on the translation… I’ve been slacking, I’ll get back to it soon hopefully.