Tales of Vesperia – GRADE Shop EVOLVED

By • August 22, 2008

I have been following Tales of Vesperia a bit more recently, and this most recent news is just funny beyond explanation. Apparently Vesperia’s Japanese DLC (downloadable content) will actually allow players to power up without playing the game. That’s right, you can trade cold hard cash (aka Microsoft Points) for in-game rewards. I don’t even know what to think. This is either the lamest thing ever or capitalism at its very finest (or maybe both). Here is a list of what I have seen in the screenshots on this Japanese site:

  • Level Up +10 300 Points
  • Level Up +5 200 Points
  • Character Skill Sets 80 Points Each
  • 300,000 Gald 300 Points
  • Synthesis Materia Set Lv 1 100 Points
  • Gummi Set 100 Points
  • Camp Set 100 Points
  • HP Recovery Recipe Cooking Set 100 Points
  • Parameter Up Recipe Cooking Set 100 Points

This could usher in a new era of gaming – laziness beyond description. However, since gamers don’t tend to be the wealthiest individuals in the world, I could certainly imagine this having mixed success. Plus I like to think that most people would probably want to play the game that they’ve bought, instead of paying to have it played for them… In the end, it’s up to individual users whether they take advantage of the DLC. I won’t be, at least as long as I can still have everything in the game without it. I’m fine with DLC, my issue is when things that should have been in the game from the start are sold to me later. So far, I don’t feel like that’s what’s happening here, so we shall see.

EDIT: It should probably be mentioned that nothing like this has been announced for the NA/EU versions YET. However, given the emphasis on international releases for Vesperia, I expect that we’ll see similar DLC for the international versions at some point.

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I'm the translator for Absolute Zero. I also take care of the project updates.

16 Responses to “Tales of Vesperia – GRADE Shop EVOLVED”

  1. The only thing I could see being useful is the 300,000 Gald, if there’s no easy way to amass it in Vesperia.

  2. Actually, this was known long ago already. They explained it in an interview.

    According to the game developers, they wanted to let people that “don’t put that much time in a game” (a.k.a Casuals) to be able to experience the game to its fullest. And make cash in the process, of course ¬¬

    Unfortunately, I don’t have the source, so you’ll have to either look for it yourselves or believe me.

    Sorry I couldn’t be of more help 🙁

  3. I hated it… ¬¬

    This is an evolution of gameshark but have to pay for cheats… ¬¬

  4. How about the Japanese voice track as DLC? Make it happen, Namco!

  5. I’m willing to believe this is old news, still interesting to discuss though.

  6. I couldnt care either way, if you got the money ruin the game, if you maybe need a level boost before a tough boss whatever, its the persons choice, personally i dont plan to buy level ups if we get them >_>.

  7. I would have to agree that it’s super lame. It would actually be much better if it were like, costumes or something. Like, each character has 6-8 costumes and 1-2 DLC-only costumes, or something along those lines. Paying cash to advance in the game is, well, like cheat codes except now you have to pay the original company for it.

  8. I’ve never had a problem with using cheats. There are plenty of games out there where there’s so much level grinding you end up putting the game down after a while, figuring you’ll come back to it, but the motivation doesn’t hit till months (or years) later. There’s no good reason to think a person who runs their character in circles for 12 hours is somehow getting a better gaming experience than someone who punches in a code and gains 30 levels.

    Tales games were pretty good about giving you other things to be distracted by during the grind. Monster books, artes mastery, learning recipes, &c. But if you aren’t interested in having a complete database of every monster’s elemental weakness, cheat away. You can still enjoy an immersive, colorful world with NPC mini-stories and sights to take in–heck, that no encounters code might just be the only way to hear the background music in its entirety short of opening the menu and putting your controller down. And certainly no money cheat ever impacted the story or its progression.

    Even so, isn’t there a cheat device for this console? Wouldn’t it be cheaper to buy just one program that lets you cheat as often as you’d like to? *confused*

  9. Hah, I knew this would be the logical conclusion of Microsoft’s “no mods whatsoever” statement and thus the unavailability of cheating devices. So it is both lame and capitalism at its finest: Create artificial scarcity of a resource free for the last decades, bottle it up and charge money for it.

    As for the thou shalt not cheat discussion: Who gives a shit, really. I can understand this position when it comes to multiplayer games (except for those “who has the biggest …. achievement” concepts) but in single player its elitist crap. You are not allowed to use our secret handshake if you haven’t spend at least 80% of your playing time with mindless grinding or the stupid minigame. Games are supposed to be entertainment. Some people are entertained by ingame cooking oder breeding chocobos, some don’t. Yawn.

  10. how about RARE CUT SCENES or RARE ARTWORKS of the game? I’d sure love to buy it 8D

    I’d rather see my characters level up because of me so no way 🙂

  11. great now in the future they will be doing this for other rpg titles. since this is out there square-enix might do it for there titles in the future. if this happens i dont know what i would do. probaly grab my Dragon warrior 1 and do some grinding nes style.

  12. I’m not sure I’m all that bothered by this. After all, it’s not as if this is an online game where you’ll be competing against other users, right? So if someone wants to pay to beat the game quickly, let them. Their loss.

  13. My issue with it isn’t that it’s cheating; people buy cheat devices to do that anyway. This way, Namco can cash in on people who like to “cheat” to bump up their levels or whatnot. Nothing wrong with that.

    The issue is that this raises the question, will Namco make it harder to gain levels and gald in an effort to encourage more people to buy them? If the developers have the freedom to keep the game well-balanced as intended, and this DLC is just tacked on, then it’s fine. But what if execs are pushing them to lower EXP/Gald rates to make the grind longer, in hopes of higher DLC sales (which are pure profit, by the way, since there’s no new content)?

  14. […] Maybe Namco should have just made the game cost more than $40 at launch and provided the full game to you right away ? I’m not here to speculate on what they could have done though, I am only here to offer you a warning to continue not supporting this practice by not giving in when these levels are made cheaper. Namco are selling gimped and broken games, from Katamari all the way up to Soulcalibur IV (where you too can buy a maid outfit for your character to fight to the death) and Tales of Vesperia (don’t want to actually play?…then level up your character for a small fee). […]

  15. This is kinda sick. I thought japanese people “liked” rpgs as in 24/7 no-lifing 😐

  16. the thing is that ToV doesn’t make it harder to level the old fashion way. In fact for those of us who explored the map you’d know that on namcobanda island the retarded balloons give you like 2k exp on a first play through and 4k exp on the second play through. one could easily grind to level 90-100 depending on your amount of patience, allowing for an excellent gaming experience.

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