Beta testing is really depressing.
When you put as much time into a project as Kingcom and I have, you start to feel like you’ve produced something pretty great. Thankfully, our beta testers have been there to keep us from drifting into the clouds. We’ve been brought crashing back to the ground, but this is all to your benefit. I don’t mean to say that the game has been a complete mess, certainly the work we put into it up until now has paid off. As a result, our beta testers have been able to isolate bugs and help us to improve the text. Above all else, this process has reminded me just how important it is to test the game properly. Despite my efforts to test the game, there were some crashes that I had missed and some textual mistakes I had read right over. But we’re finding them and we’re fixing them thanks to the beta testers.
Unfortunately, we have some bad news to announce. No, the project isn’t canceled. No, the release isn’t being pushed back 30 years. However, it is looking like we may have to disable the wireless multiplayer in the patched version of the game. Please understand that after all the effort we put into making this game as perfect as possible, nothing frustrates us more than the possibility of having to do something like this. Although I said disable, know that it will still be included in the game. If you really want to try it in spite of knowing the consequences, it will be possible. Here’s the deal… According to the testing we’ve done, playing the patched game with both the original Japanese game or the patch results in unpredictable crashes during dialogue. Battle seems to work just fine, but it’s almost impossible to make any progress in the game while using wireless mode. There are some other minor issues regarding item boxes and search points, but those aren’t crashes. You might be wondering why we can’t fix these problems like we’re fixing others. Unfortunately, no DS emulator supports wireless play, so we have no way of debugging the issues. Without debugging, we would have no idea where to start fixing them. Unless we get access to a DS devkit (and that will never happen), we can’t do anything about these issues.
We realize that for most of you, this will make absolutely no difference whatsoever. 99% of you probably never intended to play the game using wireless multiplayer (if you even knew the game had it). As perfectionistic as Kingcom and I are, we aren’t going to put the entire project on hold for years while we wait for emulator that would allow us to fix this. That is why we feel that disabling the wireless is the best course of action. It will allow us to present the full game as we intended but will still allow access to that broken extra for those who really want it. Oh, and for those of you who know more about the game, the Versus style WILL be available in-game without using the wireless mode. This isn’t the perfect solution. There is no perfect solution. We’re doing the best we can with the hand we’ve been dealt. If and when it becomes possible to emulate DS wireless, we intend to release an updated patch that gets it working as intended, but understand that could be years from now. I apologize that it had to come to this, but I hope you understand.
What do you think the best solution is? Some of the options we considered:
- Disable the wireless (allowing access with a code)
- Leave the wireless as-is and add extra warnings in-game
- Disable wireless completely