I don’t remember why I wanted to title the post this way, but it seemed important at the time. Something was definitely Kaji’s fault. That has nothing to do with this post though. This post is about a new feature for ToPX!In keeping with our goal of making this the best Tales of Phantasia release ever, we’re planning some big stuff! Perhaps the most ambitious of these improvements is our plan to add a full-featured Summary menu to the game. I’ve always had mixed feelings about summaries. I never use them much myself and they’re normally a huge pain to translate, but I was excited by the opportunity to try my hand at writing one from scratch.
Kingcom performed his usual wizardry and got it working to the point we can show it off. From a technical perspective, this feature is a little different than the previous ones. Most of the other features are written in assembly, but this one was actually written in C++, compiled, and then linked into the game using a cool new feature of Kingcom’s ARM/MIPS assembler armips.
You can see the summary for the game’s introductory events below! Click them for the full size images. As always, the text and layout aren’t final until you’re playing the patch.
From the player’s perspective, this summary will work just like you’d expect. We’ll add hidden flags to the game that unlock the relevant entries as your progress through the game. Depending on the order you choose to do some events in and which sub events you choose to take on, the contents of your summary might be completely different from one of your friends. Don’t worry, we’ll make sure it still makes sense. This will be a summary of the journey that you personally took. In keeping with some of the newer Tales games, this summary will be written from the perspective of a character from Tales of Phantasia. I’ll hold off on revealing who that will be for now, though. Discovering the author as you play might be part of the fun of it. Or I’ll spill the beans later. Either way, we hope this feature will be useful and enjoyable to the players who choose to check it out. Of course, it won’t have any gameplay implications, so if you’re like me, feel free to ignore it and just enjoy the game.
Hope everyone is enjoying Tales of Symphonia Chronicles like I am! It’s definitely a little rough around the edges and has some obvious errors, but as long as you’re not Kaji, you can still re-live the nostalgia. Symphonia was the game that first brought me to the Tales series. I didn’t even realize it was part of a series until I got to the end of the Symphonia and wondered what the heck Lloyd named the tree. I soon learned that I had just completed the distant prequel of a little game called Tales of Phantasia. There was a translated version of the SNES version, but the PSX version just looked so much better. Unfortunately, there wasn’t a translation available at the time and I didn’t speak a word of Japanese… Funny how life works out sometimes, isn’t it? Anyway, Symphonia HD is fun. If you’re here for a patch from me, you owe it to Bamco and yourself to pick up a copy! Have my favorite Symphonia comic to celebrate its release: