Git Feed

By • December 20, 2014

We have set up a twitter feed that people can use to follow our git repository updates as we work on our projects at @AbsoluteZeroBot. Any future commits for ToDR, ToPX, and NDX will appear there. We added all of the past ToDR commits to get started. I’ve also added a feed to the sidebar on the blog.

Some people have asked for a little more transparency when it comes to progress on the project. We’ve resisted automated solutions in the past because they don’t really allow us to paint a good picture of how things are going, but we think we’ve found a solution that will strike the right balance. The new twitter account will update whenever we push a commit to one of our git projects, providing the comment text for the commit and allowing people to plug into our projects a little more directly. The actual git repositories are going to remain private, so all you’ll see is the first 120 or so characters of the commit comments. If a comment is longer than that, it’s going to be truncated. The format for the postings will be “Project/User: Comment.” And in case anyone is wondering, Blade2187 is Kajitani-Eizan.

Honestly, a lot of these comments are going to be totally meaningless without knowing the context for them, but it will at least tell you when stuff is happening. So if you’re into that kind of thing, there you have it. And if not, more substantial updates will continue here as usual.

Edit: I totally forgot to give ShiftyAxel a shoutout. His comment on the previous post was what gave us the idea. Thanks!

About the Author

I'm the translator for Absolute Zero. I also take care of the project updates.

7 Responses to “Git Feed”

  1. This is very nice. Even just that little bit gets me excited as to what might be happening.

  2. Thanks for this.

    If I may add further to this new Twitter idea. Facebook pages allow you to link Twitter feeds. In laymen terms, if you link a Twitter feed to a Facebook Page, any Twitter update that’s posted will immediately be posted as a status update on the Facebook Page as well. Facebook also has this option enabled for linking Instagrams. Reason I’m pitching this is because I only use Facebook.

    Wishing you, the team, and your loved ones a Merry Christmas and happy holidays.

  3. Hi, and thanks for keeping us up-to-date to what you guys are doing, this is very much appreciated. I must ask one thing, though. Have you guys considered going open source with project at any point?

    Although I understand the desire to keep the project private, I ask this because, to me, it seems like the project would benefit from it being open source, especially if it’s on github, as it would allow anyone to contribute at any time one so desires(Although i suppose you already know this). This would cut down a lot of bureaucracy for anyone that might want to work on the project, as all that would be needed is a simple PR, which you guys would still have control if it’s going to be merged or not.

    I suppose this also opens the door for potential stealing of your work, which might be what is preventing you guys from going OS, but overall I think it would really be beneficial towards getting this done.

    Anyway, just my two cents and keep up the good work.

  4. @Fenrir: Numerous people have suggested making our projects open over the years. We’ve discussed it before, but we always end up coming to the same conclusion – working in a small team is the structure that works best for us. Kingcom and I are both in this for fun and we (generally) enjoy the time we spend working on these games. Being able to steer the project in exactly the direction we want to is part of the fun. We do bring people in to help when necessary, but it’s on an ad hoc basis and that’s really the way we prefer it. Whether it’s a translation or code, having to fix someone else’s mistakes tends to be annoyance to both parties. It really ends up adding a lot more bureaucracy to the project that we just don’t want to deal with. Honestly, we haven’t seen the costs outweigh the benefits for open translation projects.

    We’re a team and we like it that way. Kingcom works hard to ensure that my translation has a chance to shine and I work hard to make sure that I can do justice to his amazing programming. As far as we’re concerned, we’ve found the ideal form of a translation team. We’ve watched a lot of translation teams come and go over the years, but we’re still here with several completed patches behind us. At least in my mind, that says we’re doing something right.

  5. @throughhim413: I see. I kind of disagree, though, I really think that going open source would benefit you in the long run, but if you guys work best this way, then I suppose there’s no changing that.

    Also, given the nature of this project, chances are that no contributor would come forward. I say this because anyone who would want to work on the project would contact you, the project being open source or not. Still think it being open source would facilitate that, but oh well…

    In any case, thanks for taking the time to give me an answer and good luck with with the project. 🙂

  6. Hey, awesome! Glad to hear my suggestion came to fruition, and the twitter account is a great idea. As a programmer myself, all these commit logs make for interesting reading.

    Where open source is concerned, while I’m a big supporter of it I can definitely see why you’d want to keep things private. In addition to the points raised above, I imagine it will also prevent incomplete releases being bodged together and put out ahead of time by third parties, which would invariably detract from the impact of the finished product. It also looks like both the text and tools are stored in the same repo, which would make such a scenario all the more likely to happen. Best to wait, eh? 🙂

  7. Good to see this is still happening, japanese is hard to learn. im trying to learn it for games like these but having the game translated would be much better i think

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