Current Focus: Tales of Destiny R
Sorry for lateness. I made less progress than I’d hoped in August, so it’s time for a talk.
tl;dr: I’m going to focus on Tales of Destiny in earnest. Phantasia is mostly on hold until ToDR is done. NDX is totally on hold until Phantasia is done. Wish us luck!
I’m scorning my normal format for this monthly post because I want to talk
a bit a lot more. I am beginning to get annoyed with my own lack of progress. I’m sure this means everyone other than me is even more annoyed. I don’t blame you.
The reason for our focus on Tales of Phantasia lately was that Kingcom and I wanted to knock out one of the projects. Having three projects on the table really kind of sucks. Our plan was to get Phantasia out of the way first, then focus on the others. We set a deadline, but because of my aforementioned lack of motivation, we’re not going to meet it. So now we’re in a situation where we’ve delayed the other projects, but also not made all that much progress on the remaining one. Whoops!
I don’t think anyone will be surprised to hear that I have not been treating these projects as my number one priority for some time now. To be frank, I work on these projects for fun. I still take them seriously because I want to see them turn out well, but when I come home tired from work and just want to unwind, they aren’t the first thing that come to mind. I realize now that I can’t just keep hoping that I’ll get motivated – I’m going to have to kick my own ass.
I’ve been thinking about Absolute Zero’s legacy lately. I’m not dying or anything, but you never know what will happen. If I got hit by a bus, would I be happy with what I was leaving behind? I’m super proud of the work that we’ve done on our completed projects. I think Tales of Innocence in particular was a fan translation that will stand the test of time. I can look back on that and feel true pride. We were the first ones to make Tales of Phantasia PSX available to people. I’m quite certain that you couldn’t have experienced the shock and awe of Tales of the Tempest if not for us. I don’t work on these projects because I want praise, but I do care about all of you. While I can be happy if I personally feel that I’ve done good work, I wouldn’t bother releasing patches if I didn’t want to give something back to the community.
Your comments, both supportive and frustrated, help to make me think. As much as I love Tales of Phantasia, I don’t want to be the guy who released two versions of the same game and then got hit by a bus before he finished the one everyone really wanted. And when I think about what I really want you guys to experience, what I really want to experience, there’s no question that it’s Tales of Destiny R. It’s arguably the best the Tales series has to offer. (And given the current direction of the series, that’s not something I expect will change any time soon.) I hoped for a time that ToDR might get some kind of PSN or Steam release, but at this point, I think I am the best chance we’ve got. And so I’m going to start acting like it.
I am going to make translation my priority. I want to get back to the point where I can have fun seeing everything coming together. I don’t think it will be easy. It’s going to be a constant battle with myself and momentum is not in my favor. I can’t do anything about a lot of what life brings my way, but what I can control, I will put towards this project. Like anyone, I’m going to need breaks and I can’t promise that my every working moment is going to be translating, but I don’t want to have any more months where I feel like I didn’t accomplish anything. I want my updates to read “We aren’t done yet, but we squeezed everything we could out of that month.” I want to re-energize this place. I want people to be excited about what’s going on here.
So as you probably read above in the tl;dr, I’m going to focus on Tales of Destiny in earnest. Phantasia is mostly on hold until ToDR is done. NDX is totally on hold until Phantasia is done. More to come soon.