Current Focus: Tales of Destiny R
This month was pretty good. Had some hiccups at the end, but more months like this one would be okay.
September’s focus was of course still on Tales of Destiny. Like a lot of games, ToDR divides it files up by maps, so each city or area has its own set of files that will include all of the events that occur in that map throughout the game. Before I was translating a whole set at a time, which meant some of the late game stuff would be translated along with the introductory events. The problem is that it’s hard to get a lot of tangible progress out of translating that way. Because I actually wanted to see my work in game, I decided to play the game and translate the events that I encountered as I did. So effectively I’m going to start by doing a bare-bones story translation and then go back and fill in the gaps along the way. I’ve worked my way up to the party’s first visit to Calvalese so far. Although I think I may be missing like Straylize Temple’s initial events and some other earlier stuff still. I just used the save I already had. Of course, I should say that while it was a decently productive month, it could have been better. I’ll try to do better!
There are some less transparent moving pieces on the backend of the project as well, but we’ll talk about those another day.