This is not an easy post to write, but it’s important that I level with all of you. I suspect that some of you probably saw this coming, but for others it will certainly be an unpleasant surprise. I was always adamant that it would never come to this and so I hope you all know that this comes at the end of a lot of soul-searching. Over the past several years, I’ve found it incredibly difficult to find the time and energy to make the kind of progress that I want to on my projects. I’ve tried various methods to motivate myself, only to find myself slipping back into lethargy before long. The root problem remains – with my free time greatly diminished from my student days, it’s very difficult to dedicate the necessary resources to these projects. Couple that with the fact that my passion for the Tales series just isn’t what it used to be (I haven’t really enjoyed one of the games since Graces) and I’m sure you can see how we end up where we are today. I’ve considered my options and concluded that it’s not right for me to continue holding these projects hostage when someone else could be making real progress on them. That’s why, effective immediately, I’m bringing on someone to share in the translation burden with me.
Yes, it’s very difficult for me to let go of even a portion of these projects, but I think it’s necessary for these projects to make strides forward again. In the past, I have expressed concern that having multiple translators introduces the risk of inconsistent character voices and style. That still remains a concern for me, which is why the person I’ve asked to help is ruta from the Tales of Vesperia PS3 project. She has experience working with blending scripts and adapting to different styles and most importantly she really loves Tales of Destiny. Behind the scenes, our team has had regular contact with ruta since the old pre-localization Tales of Graces project and whether she knew it or not, I had always planned on convincing her to help with the extensive testing and editing process. So the only thing that’s really changing is that we’re getting her involved in the project earlier and in a larger role than originally planned. Kingcom has been working on multiplatform support for some of his tools to ensure that she’s got everything she needs. It may take a bit to get up to speed as ruta gets used to my style and our tools and refamiliarizes herself with the game (AKA replays it), but it will most certainly be worth it in the end. We’ll share more details when there are details worth sharing.
Sorry to those of you who celebrated the suggestion of my early retirement, but for better or worse, I’ll be here until the job is done. Hopefully ruta’s contributions will give the Tales of Destiny project (and me) a much needed kick in the ass.