Tales of Innocence is complete. An era has ended… at least in my mind.
And yet both Kingcom and I have still found ourselves compelled to work on Tales of Innocence to some degree… After you work on something for almost two years, it’s hard to quit cold turkey. So we’ve been poking at it, correcting little things that we’ve found, and documenting the typos and small glitches that some people have found as they played. I know this is shocking, but our v1.0 wasn’t perfect. Honestly, I don’t think anyone reasonably expected it to be perfect. It’s never going to be perfect. But people are still having fun with it and that’s good enough for us. I like reading comments from people. I enjoy seeing people playing the game in their own ways. I liked seeing the game skyrocket in the GameFAQs ranks and I liked all of the threads wondering what the heck was going on. They made me laugh. We really had fun watching people try to figure out how to obtain the Versus style. Honestly, I think both Kingcom and I were blown away by the positive reaction to this release. It really made all of the hard work worth it.
There will be an updated patch eventually, but it’s not our highest priority. It’s probably not going to happen right away. We want to take our time and make sure that we give people time to report the errors they find (if they are so inclined). If you want to help us improve the game, please submit bug reports and typos. And, of course, if you have questions about the game, the community here has been very willing to help.
In other news, Shawn over at Tales Union gathered up some of your questions from various forums around the net for an interview. It comes in three parts, so if you’re interested in seeing my answers to some of the answers to your questions, check it out here: Part 1 Part 2 Part 3
So… getting back to the matter at hand, Tales of Innocence is, for now, complete. So what’s in store for our heroes next week? Well, Kingcom and I have been enjoying some Team Fortress 2 for the first time in recent memory. Neither of us had a chance to play much during the beta testing, so we’re glad to be back in action. The Engineer Update just came out! What isn’t there to love about that!? Oh, you want to hear about more translations? Well, Kingcom has a few other projects to finish up, Super Robot Wars J and Oriental Blue are the first ones up on the list. I’m sure many of you are looking forward to seeing more of Kingcom’s excellent hacking, so those are certainly projects to look out for (if you weren’t already). As for me, my first priority is the Tales of Destiny: Director’s Cut translation that I’m working on with Phantasian Productions. I’m definitely looking forward to working on one of my favorite entries in the series again. Of course, Kingcom and I have been throwing around ideas for our next project for ages now, so that’s not to say that there aren’t other possibilities floating around out there. But those will be a story for another day.
Today is officially our project’s second birthday. I don’t know if that still counts since we’re done, but there’s never a bad time to celebrate. After a long race that we ran with everything we had, it’s awesome to look back at the finish line. It’s the best. I really do that the game was everything that you hoped it would be.